The Witness 2016 video game Free Download
The player progresses by solving puzzles, which are based on interactions with mazes presented on panels around the island or hidden within the environment. The player will have to determine the rules of each puzzle from visual clues and audio recordings scattered around the island. Jonathan Blow, the creator and director, desired to create a game around non-verbal communication, wanting players to learn from observation and to come to epiphanies in finding solutions and leading to a greater sense of involvement and accomplishment with each success.
The game includes around 650 puzzles, though the player is not required to solve them all to finish the game. Originally announced in 2009, The Witness had a lengthy development period. Blow started work on the title in 2008 after a short break from releasing Braid. The financial success of Braid allowed him to hire a larger team, up to fifteen at its peak, to develop the title without sacrificing his vision of the final product.
The team developed their own game engine to allow them greater freedom in designing the game's visual style. Artists and building and landscape architects were retained to design the structures on the island, for a realistic feel without overcomplicating their visual representation.
This required a protracted development process, and the game's release was delayed over the next five years. Original plans for release on the PlayStation 3 and Xbox 360 were abandoned because the game engine became too demanding. Blow opted to develop the console version for the PlayStation 4, claiming that Sony was more open towards independent developers.
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